![]() ![]() Q1: The progress in Darkest Dungeon is something that requires a lot of effort and resilience from the player, being the game difficulty the main reason for it. Check it out first to fully understand how the whole concept of this game is designed to represent a disempowering BourassaArt ![]() Hi everyone! This interview about game design with Chris Bourassa, Founder of Red Hook and creator of Darkest Dungeon, has its questions based on the knowledge gathered in Disempowering fantasies and Emotional engagement in Darkest Dungeon. ![]()
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